- Mobile learning
- 89% of smartphone users download apps
- 50% of which are used for learning
- Mobile apps for learning
- Learn anywhere and anytime
- Micro Learning
- Gamification
- Video based Learning
- Personalised learning
- 70% of modern learners desire personalised learning, which fits with the idea of “right stuff, right time”
- Digitisation to Blended learning or Fully online learning
- Colleges revenue per student increase of 20%.
- eLearning can cover 5x the material of ILT in the same amount of time.
- Social learning
- We learn best when we observe another person and imitate his behaviour and actions. when we see our “role models” better their lives and that of others with their actions, we are inspired to learn more
- Self directed learning
- Empower learners and provide the complete control of the learning to them
- Onus of Learning
- Determination of Learning path